I should note that Carmack also revealed Quest’s displays are capable of running at 90Hz, and that it could have been FCC certified at this rate - and still could be. Is it really such a big deal to just buy a USB 3.0 cable for use with Oculus Quest The answer is actually pretty complicated. If you have a laptop you would need a thunderbolt connection to add egpu. Chances are you don’t if you don’t have a dp port. This is why a dedicated Facebook-made dongle, which connects the PC directly to Quest, would be the solution. Answer (1 of 7): So you got something without looking into what you needed to run it I would check to see if your gpu can even run vr effectively. The idea was explained at Oculus Connect 6 by Carmack, with the bottleneck to streaming VR over WiFi being the variability in routers and network congestion. Wireless Oculus Link?Ĭreating a wireless version of Oculus Link seems to be an ongoing project at Facebook. It could even be argued that for developers alone the cable should have been USB 3.0. Specifically this one: : Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001): Computers & Accessories 2 Reply Altruistic-Heron-236 6 mo. This takes much longer on 2.0 than 3.0 and this increases development time while slowing down the iteration rate. Inateck 4-port PCIe to USB RED addin card (w/ SATA power) is the most used (and recommended by Oculus). In Unity and Unreal when you want to test changes you’ve just made on Quest, the engine will compile the app, then transfer it over to the Quest where it is installed/updated. The Dell Docking Station - USB 3.0 connects your laptop to up to three additional monitors, various external devices and the Internet with a single cable. Why when a user orders a Quest today are they still given a relatively long cable with a convenient right angled USB Type-C connector, yet not sufficient speed for Oculus Link? Faster Development Is PossibleĪnother use case which would be improved with 3.0 speeds is development. But given that Facebook clearly intends Quest to have a console-like lifespan, did the company really not plan for future product developments that would require USB 3.0 speeds? And even if they didn’t, why didn’t they start packing in a USB 3.0 cable with every newly produced Quest once Link was finalized, or even when it was announced at OC6?
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